Immerse

Immerse

An interactive experience at the Science Gallery.

An interactive experience at the Science Gallery.

OVERVIEW

As part of CISSA’s Product-thon, my team and I developed a concept for an app designed to enhance visitor engagement at the Science Gallery of Melbourne.


By combining a mascot-driven interface with quiz-style interactions, Immerse encourages hands-on exploration and transforms a gallery visit into a playful, curiosity-filled adventure.

As part of CISSA’s Product-thon, my team and I developed a concept for an app designed to enhance visitor engagement at the Science Gallery of Melbourne.


By combining a mascot-driven interface with quiz-style interactions, Immerse encourages hands-on exploration and transforms a gallery visit into a playful, curiosity-filled adventure.

ROLE

Product-thon Participant

User Researcher

UX/UI Designer

Product-thon Participant

User Researcher

UX/UI Designer

DURATION

Sep 2024, 3 Days

Sep 2024, 3 Days

TEAM

Janine Namerian + 3 members

Janine Namerian + 3 members

🚩 The Problem

🚩 The Problem

Visitors often experience a lack of interactive engagement in the Science Gallery...

Visitors often experience a lack of interactive engagement in the Science Gallery...

...with both artworks and the physical space.

...with both artworks and the physical space.

Increases visitor engagement...

Increases visitor engagement...

with an interactive experience, blending the physical and digital realms.

with an interactive experience, blending the physical and digital realms.

Encourages exploration...

Encourages exploration...

of the space, creating a memorable and impactful experience for viewers.

of the space, creating a memorable and impactful experience for viewers.

Immersive learning...

Immersive learning...

for younger audiences, by incorporating dynamic, hands-on learning.

for younger audiences, by incorporating dynamic, hands-on learning.

🔎 Desk + Field Research

🔎 Desk + Field Research

To kick off our research, we dove into studies on museum apps and their impact on visitor engagement. With limited time, we dedicated our first day to research, exploring the Science Gallery, interviewing staff and visitors.




To kick off our research, we dove into studies on museum apps and their impact on visitor engagement. With limited time, we dedicated our first day to research, exploring the Science Gallery, interviewing staff and visitors.




🗣️

“I want to know more about the cool exhibits but also don’t really want to read through all the information”




“I want to know more about the cool exhibits but also don’t really want to read through all the information”




Visitor Interviewee B

Visitor Interviewee B

Engagement among teenagers increases by approximately 33% when using a gamification app in a museum.


This reinforced our decision to make engagement and interactivity the key goals of Immerse.



Engagement among teenagers increases by approximately 33% when using a gamification app in a museum.


This reinforced our decision to make engagement and interactivity the key goals of Immerse.



Brainstorming and site visits to conduct field research.

Brainstorming and site visits to conduct field research.

🔎 Current State Analysis

🔎 Current State Analysis

While ActionBound is already a gamified experience, it leans heavily on passive engagement. Visitors are primarily prompted to read through information rather than being encouraged to actively interact with the exhibits.

While ActionBound is already a gamified experience, it leans heavily on passive engagement. Visitors are primarily prompted to read through information rather than being encouraged to actively interact with the exhibits.

Current interface of museum app, ActionBound.

Current interface of museum app, ActionBound.

Hours of work have gone into conceptualising and creating these artworks, but people often tend to overlook this.


Younger audiences, in particular, seek more dynamic, competitive and hands-on interactions. We realised that the engagement needs to be more than just reading. It should be immersive and rewarding.

Hours of work have gone into conceptualising and creating these artworks, but people often tend to overlook this.


Younger audiences, in particular, seek more dynamic, competitive and hands-on interactions. We realised that the engagement needs to be more than just reading. It should be immersive and rewarding.

🖊️ How Might We?

🖊️ How Might We?

With our problem clearly defined, we crafted HMW questions to refine our direction, serving as a guiding framework and focusing our design decisions for the next two days.



With our problem clearly defined, we crafted HMW questions to refine our direction, serving as a guiding framework and focusing our design decisions for the next two days.



🔮


HMW?


create a hybrid physical and digital experience to increase interactivity at galleries

🔮


HMW?


create a hybrid physical and digital experience to increase interactivity at galleries

🧠


HMW?


encourage younger audience to connect and learn more about art installations


🧠


HMW?


encourage younger audience to connect and learn more about art installations


🖼️


HMW?


provide a structure and purpose to gallery visits


🖼️


HMW?


provide a structure and purpose to gallery visits


🖊️ User Persona

🖊️ User Persona

To better understand the pain points and needs of our primary users, we created a detailed persona. This helped us step into their shoes and identify key challenges. 



To better understand the pain points and needs of our primary users, we created a detailed persona. This helped us step into their shoes and identify key challenges. 



Azure Skye, user persona for Immerse.

Azure Skye, user persona for Immerse.

🖊️ User Flow

🖊️ User Flow

User flow for ideal user journey through Immerse.

User flow for ideal user journey through Immerse.

💡 Wireframes

💡 Wireframes

Immerse low-fidelity wireframes.

Immerse low-fidelity wireframes.

🖊️ Storyboard

🖊️ Storyboard

We then brought our persona to life through a storyboard, mapping out how she would engage with our app’s user flow in a real-world scenario.

We then brought our persona to life through a storyboard, mapping out how she would engage with our app’s user flow in a real-world scenario.

User journey storyboard of persona Azure Skye interacting with Immerse.

User journey storyboard of persona Azure Skye interacting with Immerse.

💡 The Brand

💡 The Brand

He is more than just a mascot, he is the identity of Immerse itself.


As an interactive guide, Arwin brings exhibits to life, encouraging visitors to engage and explore in a playful, hands-on way.


What makes Arwin truly special is his versatility. He can be themed to match each Science Gallery exhibition, seamlessly adapting to different experiences. 

He is more than just a mascot, he is the identity of Immerse itself.


As an interactive guide, Arwin brings exhibits to life, encouraging visitors to engage and explore in a playful, hands-on way.


What makes Arwin truly special is his versatility. He can be themed to match each Science Gallery exhibition, seamlessly adapting to different experiences. 

🎨 The Final Prototype

🎨 The Final Prototype

🎨 Accessibility

🎨 Accessibility

Accessibility was a key focus throughout our design process.


Our goal was to create an inclusive experience where all visitors, regardless of their ability, could engage with Immerse.

Accessibility was a key focus throughout our design process.


Our goal was to create an inclusive experience where all visitors, regardless of their ability, could engage with Immerse.

Accessibility guidelines followed while designing Immerse.

Accessibility guidelines followed while designing Immerse.

🤔 What’s Next?

🤔 What’s Next?

Our vision for Immerse goes far beyond this competition.


While the three-day time limit shaped our initial scope, we brainstormed exciting possibilities for future development.

Our vision for Immerse goes far beyond this competition.


While the three-day time limit shaped our initial scope, we brainstormed exciting possibilities for future development.


Boosting Competition


Expanding leaderboard features to enhance engagement and motivation.


Boosting Competition


Expanding leaderboard features to enhance engagement and motivation.


Educational Collaboration


Partnering with high schools to integrate curriculum-based learning into the quizzes.


Educational Collaboration


Partnering with high schools to integrate curriculum-based learning into the quizzes.


Deeper User Insights


Conducting in-depth user testing to refine the experience and better address visitor needs.


Deeper User Insights


Conducting in-depth user testing to refine the experience and better address visitor needs.

🏅Achievements

🏅Achievements

We were awarded 1st place for Immerse!

We were awarded 1st place for Immerse!

After our presentation, the Science Gallery themselves approached us with interest in bringing Immerse to life.

After our presentation, the Science Gallery themselves approached us with interest in bringing Immerse to life.

You've reached the end…for now

Reach out and keep in touch!

🎸 🎨 🧩

janine namerian . 2025

You've reached the end…for now

Reach out and keep in touch!

🎸 🎨 🧩

janine namerian . 2025